Magic
Index of this page:
Intoduction
There are two gods in Lineage. God of all evil - Grankain and god of everything good Einhasad. The chaotic temple
located east from the gludin town belongs to the evil Grankain, you may learn all spells with chaotic alignment
there. The lawful temple located in the elven forest belongs to the good Einhasad, you may learn all lawful
lignment spells there. All neutral alignment spells can be learned at either the chaotic or lawful temple. You may
check spell's alignement by looking at the spell list here or in the game by pressing F1 and selecting 'magic
related' topic.
Level of Magic
Magic is a magor elemental of any RPG. In Lineage all magic is divided into 10 level. Different class
can learn diferent level of magic at a certain level respectively. Level 3 or below spell can be learnt from Gereng or Huron, while level 4 or above spell must be learnt by spell books in the temple. Notice, you may lose your spell when you die.
The following table give you an idea about which class can learn which level of magic at what level. NA = You cannot learn the magic.
Class\Level of magic |
Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
Lv6 |
Lv7 |
Lv8 |
Lv9 |
Lv10 |
Prince/Princess |
Lv10 |
Lv20 |
Lv30 |
Lv40 |
Lv50 |
NA |
NA |
NA |
NA |
NA |
Knight |
NA |
NA |
NA |
NA |
NA |
NA |
NA |
NA |
NA |
NA |
Elf |
Lv8 |
Lv16 |
Lv24 |
Lv32 |
Lv40 |
Lv48 |
NA |
NA |
NA |
NA |
Wizard |
lv4 |
lv8 |
lv12 |
lv16 |
lv20 |
lv24 |
lv28 |
lv32 |
lv36 |
lv40 |
Magic Power and Resistance
The power of magic is determined by your class and intellegent. There maybe some item later to
improve your magic power as well. The effect of the magic si determined by adding the spell level and your own magic power.
For magic resistance, Wisdom and your level is important. The more resistance
of magic, the lesser damage from enemy's spell. Some item add resistnace bonus on player, for example elven shield
and cloak of magic resistance. Also, shield of reflection is able to reflect any magic that look like beam. For example,
energy bolt.
Attribute of Magic
Each magic has different attribute. Some of them are neutral. But the otehr is divided into four categories: Water, Fire, Earth and Air.
Moreover, Water is opposite of Fire, and Soil is opposite of Wind. By casting a magic to someone that has different attribute is more effective. However,
cast magic that has same attribute as target may reduce the efficientcy, perhaps even cause the opposite effect. For example, casting a fireball spell on a
Fire Dragon (only an example, there is no Fire Dragon in game yet) may actually heal your target. Casting lightning (Wind) on stone golem (soil) is more effective.
Alignment of magic
Same as PC and NPC, magic has alignment as well. Casting Neutral spell will have no effect on your alignment. Casting Lawful spell will change your
alignment to lawful, and same applies to casting Chaotic spell. The alignmental effect is calculated by square of the spell level. Moreover, casting spell which has
the same alignment as the caster will be more effective. On the other hand, casting spell which has oppsoite alignment as caster will be less effective. Moreover, the alignment of
magic decide where you can learn your magic from spell book. Your spell book will vanish if you bring it to the wrong temple. For example, to learn greater heal you need to bring it to
Lawful Temple, while bringing it to Neutral or Chaotic temple will not work.
Magic Type
There are 8 types of spells: Heal, Bestow, Attack, Life, Death, Control, Curse, Transform. Some items raise one specific type of magic or negates it. There are also monsters who are more or less resistant to a specific type of magic.
Level 1 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Heal |
Earth, Heal |
Lawful |
4/0 |
1 PC/NPC except monster |
Instant |
Heal small percentage of HP, less than red potion. It hurts when cast on undead monster. |
|
Light |
Bestow |
Neutral |
4/0 |
Self |
2 hours |
Give light in dark. |
|
Shield |
Transform |
Neutral |
3/5 |
Self |
30 Minutes |
-1 ac for a given time, effect cannot be culumative. |
|
Energy Bolt |
Attack Beam |
neutral |
3/0 |
1 PC/NPC |
Instant |
A beam of energy, weak but useful magic. |
|
Teleport |
Control |
Neutral |
3/0 |
Self |
Instant |
Teleport to anywhere randomly, similar effect of scroll of teleportation. You can control where to teleport if you wear ring of teleport control |
Level 2 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Cure Poison |
Life |
Lawful |
8/0 |
1 PC/NPC |
Instant |
Cure poison like cyan potion. |
|
Chill Touch |
Death Water |
Chaotic |
9/1 |
1 PC/NPC within 2 piles |
Instant |
Drain some HP from target. |
|
Curse: Poison |
Curse Water |
Chaotic |
10/10 |
1 PC/NPC next to you |
5 minutes |
HP reduce gradulally, simluar to ungo poison. Caster will turn chaotic. Require 1 magic gem. |
|
Enchant Weapon |
Bestow |
Neutral |
10/10 |
1 weapon |
10 minutes |
It enchants the weilding weapon of target by 2. The enchanted weapon is treated as magical weapon while the spell is effective. |
|
Detection |
Control |
Neutral |
8/0 |
Self |
Instant |
Detects any hidden PC/NPC within screen. |
Level 3 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Lightening |
Attack Air Beam |
Neutral |
14/3 |
1 PC/NPC within 5 pile |
Instant |
Lightning attack, will hurt all PC/NPC in a straight line that pass through the caster and target. The maxium range is 5 tiles. |
|
Turn Undead |
Life Earth |
Lawful |
15/0 |
1 undead NPC |
Instant |
Kill undead monster instantly, have 5% chance of making monster berserk. |
|
Extra Heal |
Heal Earth |
Lawful |
13/0 |
1 PC/NPC |
Instant |
Heal more HP. Will hurt undead monster. |
|
Curse Blind |
Curse |
Chaotic |
17/5 |
1 PC/NPC next to you |
5 minutes |
Make you blind, same as drinking opaque potion |
|
Blessed Armor |
Bestow |
Neutral |
20/0 |
1 armor |
10 minutes |
Gives addentional -3 ac to target. Effect is not cumumlative. |
Level 4 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Fireball |
Attack Fire |
Neutral |
18/10 |
1 PC/NPC in 5 piles |
Instant |
Fireball attack target and nearby units within 2 tiles. |
|
Physical Enchant: Dex |
Bestow |
Lawful |
23/0 |
self/pledge |
10 minutes |
Increase Dex by 5 for awhile. |
|
Weapon Break |
Transform Fire |
Neutral |
26/20 |
1 PC/NPC next to you |
Instant |
Damage enemy weapon depends on caster's spell level. Require 1 magic gem. |
|
Vampiric Touch |
Death Earth |
Chaotic |
30/30 |
1 PC/NPC in 2 piles |
Instant |
Drain away some target HP. |
|
Slow |
Control |
Neutral |
20/10 |
1 PC/NPC |
3 minutes |
Reduce speed of enemy. Require 1 magic gem. |
Level 5 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Curse: Paralyze |
Curse Earth |
Chaotic |
25/30 |
1 PC/NPC next to you |
10+ seconds |
Make enemy unable to move, duration increase if the caster spell power is higher. |
|
Call Lightning |
Attack Air |
Neutral |
28/0 |
1 PC/NPC |
Instant |
Call lightening attack from the sky. |
|
Greater Heal |
Heal Earth |
Lawful |
20/0 |
1 PC/NPC |
instant |
Heal more HP than normal heal. |
|
Taming Monster |
Control |
Neutral |
30/20 |
1 NPC |
1 hour |
Charms the target and makes it follow caster's order with certain probability. The probability increases as the target's hp decreases. Some monsters are immune to this spell. Consumes two 'magic gem'. |
|
Remove Curse |
Life Air |
Lawful |
25/0 |
1 PC |
instant |
Remove all curse from target. |
Level 6 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Create Zombie |
Death Water |
Chaotic |
35/20 |
1 NPC Corpse |
Permanent |
Call zombie from the target's corpse. The zombie follow caster's command. Require 2 magic gem. |
|
Physical Enchant: STR |
Bestow Fire |
Neutral |
25/15 |
Self/pledge |
5 minutes |
Add 5 STR for awhile. |
|
Haste |
Control Air |
Neutral |
25/20 |
1 PC/NPC |
3 minutes |
Increase target speed by 50%. |
|
Cancellation |
Transform |
Lawful |
35/15 |
1 PC/NPC |
Instant |
Remove all magical effecs including morph from target. |
|
Eruption |
Attack Earth |
Neutral |
20/15 |
1 PC/NPC |
Instant |
Raise earth and inflict damage. |
Level 7 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Heal All |
Heal Earth |
lawful |
40/40 |
All pledge in screen, caster excluded |
Instant |
Heal all pledge members (except caster) in screen. |
|
Ice Lance |
Attack Water |
Neutral |
35/8 |
1 PC/NPC |
Instant |
Inflicts damage on the target and traps the target in the ice. The target in the Ice can do nothing but is not subject to external attacks. |
|
Summon Monster |
Control Earth |
Chaotic |
50/30 |
Caster |
1 hour |
Summons 2 to 8 monsters. They will listen to the caster as with tamed monster. Your spell power decides what monster you will get. Require 3 magic gems. |
|
Holy Circle |
Attack |
Lawful |
45/10 |
? |
5 min |
? |
|
Tornado |
Attack Air |
Neutral |
40/20 |
Self |
Instant |
4 tornado attack hurts all enemy within 3 tiles of caster. It is weaker than it looks, though. |
Level 8 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Full Heal |
Attack Fire |
Neutral |
40/0 |
1 PC/NPC |
Instant |
Heal all of the HP of the target. Can also inflict damage on undead monster. |
|
Firewall |
Attack Fire |
Neutral |
50/20 |
Location |
40 second |
Creates the firewall between the target and caster. PCs or NPCs in the Firewall takes damage from the heat. The duration increases as spell power. |
|
Bizzard |
Attack water |
Chaotic |
60/10 |
All enemy in screen |
Instant |
Calls the freezing blizzard and inflicts damage on the target. |
|
Invisibility |
Transform |
Neutral |
60/60 |
Self |
Permanent |
Become invisible, similar effect to cloak of invisibility. |
|
Resurrection |
Life |
Lawful |
50/0 |
1 PC/NPC |
Instant |
Resurrect a dead monster or player, similar to velox scroll but with full hp recovered as well. |
Level 9 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Force Field |
Attack |
Neutral |
60/20 |
? |
10 seconds |
? |
|
Mass Teleport |
Control |
Neutral |
100/20 |
Self, pledge, tamed monster |
Instant |
Teleport the caster, his/her tamed monster and pledge members within 2 tiles to a random location. Using ring of teleport control can control where you go. |
|
Fog of Sleeping |
Curse Water |
Chaotic |
60/35 |
Loc |
Instant |
Induces the slumber to PCs and NPCs within two tiles from the target. Sleeping creatures awake if attacked. |
|
Immune to Harmness |
Transform |
Lawful |
80/50 |
Self/pledge |
30 minutes |
Targets take only 50% of harm for duration. |
|
Shape Change |
Transform Curse |
Neutral |
60/30 |
1 PC/NPC |
1 hour
|
Shapechanges (polymorph) the target for the duration with certain probability. |
Level 10 |
Icon |
Name |
Type |
Alignment |
MP/HP |
Target |
Duration |
Effect and Notes |
|
Create Magic Weapon |
Bestow |
Neutral |
200/100 |
Weapon |
Permanent |
Turns normal weapon into +1 magical weapon. Consume 10 magic gems. |
|
Meteor Strike |
Attack Fire |
Neutral |
70/0 |
Location |
Instant |
Call meteor and inflict huge damage on all creature within 3 tiles of the target. |
|
Reflecting Pool |
Control |
Neutral |
100/200 |
? |
5 minutes |
? |
|
Stop |
Control |
Chaotic |
80/50 |
All enemy in screen |
30 seconds |
Paralyzes every creatures in the screen with certain probability. Consumes 5 'magic gem'. |
|
Disintegrate |
Transform Beam |
Lawful |
65/5 |
1 PC/NPC |
Instant |
Inflicts tremendous damage on the target. Ultimate destruction magic which uses the power of Good God. |